Paper Lily Wiki
Advertisement

There are achievements in Project Kat and Paper Lily, Chapter 1.

Project Kat[]

Image Name How To Unlock Description
Goodbye Little Bird
Goodbye Little Bird Kat is instructed to make the wrong decision by picking up the flower from the ground and placing it in the vase with no flower. You should be more careful about the decisions you make.
There Is Always Another Way
There Is Always Another Way Kat is instructed to avoid picking up a flower from the ground. Instead, she must interact twice with each of the 3 vases containing flowers, removing them causing the green lights to turn red. You've done the opposite of what I expected.
Now You've Done It
Now You've Done It After waiting 5 minutes, Kat must burn her hair to one of the candles, causing all the candles to extinguish and the room to go dark. After counting to 100, she found herself in a strange place, indicating that the ritual had actually worked. Completed the ritual successfully.
The End (Project Kat)
The End Kat must perform a ritual without quitting or befriend her "friends". After counting to 100, she finds herself in a strange place and must find a key for a normal-looking door. As she moves through long hallways with past memories, she breaks down by the voice and decides to go home. One of the previously locked doors is now open and she follows the blood to interact with it. However, after seeing what is on the other side, Kat weakly says she doesn't want to die and ends up getting killed. Reached the true ending.
Dead End (Project Kat)
Dead End Kat must experience one of the bad endings in the game, whether it be leaving the school or hanging out with her friends Juli, Saki, and Kaya. Reached the wrong ending.
636f75d999f3a0d258c048fe9b36287eb4e62bd9
I Watch You Kat needs to go to Theater's Club and use the scissors on the boxes at the bottom. Inside one of the boxes, she will find a letter that is written in the form of a poem. Found the letter in the theater club room.
Geography
Geography There are 2 globes in the school, one from the Occult Club room and the other from Class 2B. Kat can have fun interacting with the globe and make it spin faster! What else is this used for?
The Golden Letter
The Golden Letter After waiting 5 minutes, Kat must leave the classroom and go to the Occult Club room. Inside an open drawer, she will find a golden envelope containing the full details of the ritual rules. Read the full ritual rules.
Click
Click Kat must interact with the locked door in either the Theater's Club room or the Supply room. She uses her Dusty Hairpin, found in Class 3A, which triggers a minigame. In the minigame, the player must press a button when the white line aligns with the green part of the bar. This must be done successfully four times in a row to finish the minigame and unlock the door. Picked a lock.
Party Up
Party Up To unlock the achievement, Kat must demonstrate acts of kindness. Firstly, she must trade a key for a notebook with Saki, which is in Class 3C. Then, she uses the key to unlock the Theater Club, where she can retrieve a curtain in order to hang on a window in Class 3B.


Afterwards, she returns the key to Saki and interacts with the radio and Juli multiple times. Eventually, Kat can sit on an empty chair, leading Saki, Juli, and Kaya to ask her to perform a ritual as an apology for interfering with their Ouija board game. They see this as Kat's way of entertaining them.

Recruit the 3 girls into your party.

Paper Lily (Chapter 1)[]

Image Name How To Unlock Description
The End
The End Lacie must pass through the door using the Return doorknob and replace the real lily with a paper one to unlock the door. She must then take the lily with her before the credits roll.


It is important to note that simply leaving through the first door with the Return doorknob at the lavender area will not earn you this achievement, since it is vital to complete the entire first chapter and exit at the end to unlock it.

Reached the true ending.
Dead End
Dead End Lacie must experience any of the bad endings and then return to the main screen. Reached the wrong ending.
Voice of Trees
Voice of Trees Lacie must get off the bus when it stops. Arrive at the forest.
Around The Campfire
Around The Campfire In the forest, Lacie needs to find the adaptor in Red's Treehouse and then plug it into the hidden plug behind the bushes near the stairway from the docks to the tree. After that, she should walk back to the main area where she will encounter new creatures gathered around the campfire. Meet Kozmo, Milion and Alba.
Easy
Easy Lacie must place all five items in the fireplace in the correct order. When Miss Knives finds you, a battle will begin in four distinct phases. After defeating her and reading about her sixth blessing without skipping a battle, you will unlock the achievement. Defeat Miss Knives without skipping the battle.
Daredevil
Daredevil Lacie needs to find and collect all three coins located within the Locked Site. Collect all the coins in the Locked Site.
Music Box Enjoyer
Music Box Enjoyer While in the facility, Lacie should go into the room with multiple pathways and head up and to the right. The second door down will have a music box inside. After finding the music box, Lacie should play it through until the end to unlock the achievement. Listen to the music box until the end.
Mini Zoo
Mini Zoo In the lavender area, Lacie should enter the door with 2 knobs and use the orange doorknob first. Inside the tent, Girl Moth and Boy Moth ask Lacie to kill the caterpillar, but she must take the caterpillar and give it to the Shadow Girl behind the purple doorknob door. Additionally, Lacie can give the Shadow Girl the injured bunny and/or fireflies as well. Give a gift to the Shadow Girl.
Electrician
Electrician Lacie must collect four handles and five fuses in the facility. Once collected, she should place the fuses in the electrical panel and turn the handles to stop the red machine lights from flickering and turn them green. However, Lacie should not turn the handles before collecting all the fuses, or she will have to restart the process. Fix the entire electrical panel in the facility.
The First Choice
The First Choice Lacie must select a drink and treats when prompted in the cafeteria at the start of the game. There are no specific requirements for what she needs to choose, so she can pick any options available to her. Pick a drink and a snack.
Behind Bars
Behind Bars This achievement is straightforward; placing the Doorknob with the Eye into the door takes Lacie to the facility. However, as she descended the stairs, she started to faint and began having a dream. After completing the dream sequence, she wakes up in a prison cell, unlocking the achievement. Arrive at the facility.
Rune's Friend
Rune's Friend To help Rune, Lacie needs to find four runes. The first rune can be bought from a broken vending machine at the train station, and the second one is located behind a large tree in the forest. Both of these runes must be given to Rune at Red's Treehouse. The third one can be found in the burrow at the lakeside by moving left along the hedge line near the gate.


Finally, the fourth one is located in the facility, where Lacie must first find the copper key on top of barrels in the room with the fuse box. Then, she needs to unlock a door with the silver key found behind boxes in the corridor. Finally, Lacie must use the silver key in the operating room to unlock the gate and retrieve the fourth rune from the well. The third and fourth runes must be given to Rune in the facility in order to complete the task, unlocking the achievement.

Give 4 runes to Rune.
Respite
Respite The achievement will unlock once Lacie successfully navigates through the locked site and reaches the lakesite. Arrive at the lakeside.
Stab
Stab After being kidnapped by Miss Knives and put in a cage, Lacie enters a dream sequence once again. This time she goes through the third door and finds herself in a classroom, where she is forced to eat a dead bird that she supposedly killed. Instead of complying, she refuses but needs to interact with the bird again to find a third option - picking up the knife "___." By choosing this option, the achievement will unlock. That's not how you wake up in this game.
Behind More Bars
Behind More Bars The achievement is similar to the "Stab" achievement, where Lacie is locked in a cage by Miss Knives for trespassing. However, in this one, Lacie must complete a dream sequence before waking up in a cage room to unlock it. Escape Miss Knives' Cage.
Adoption
Adoption To unlock Sai, there are two alternatives available. The first option involves interacting with the plants in the southern side of the Living Room and fulfilling their requests, such as fetching a teapot, turning on the gramophone, getting a flower, and bringing a frog from the kitchen for food. By completing these tasks, a "lockpick" will be obtained.


The second alternative is to use the "small key" found in the Bathroom to release Sai from his cage, ultimately unlocking the achievement.

Free Sai from Miss Knives' cage.
Safer Path
Safer Path In the treehouse, there is a secret hatch under the carpet that can be opened with bolt cutters, leading to a cage with The Prisoner inside. After some conversation, he requests a blue light in exchange for the door code hidden behind a mirror. In order to do that, Lacie must give potato chips to Kett in the sculptor's place to put him to sleep, then grab purification notes from the treehouse. Returning to Kett, she must talk to him until he cuts off his flower, allowing her to take it. She then collects cursed bark and black mushrooms to make a stone curse cure using a chemistry set. This cure must be used on the candle man to receive the blue flame, which can then be given to The Prisoner in exchange for the door code.


After using the key code to pass through the secret passage, the achievement will unlock upon exiting to the other side.

Find the secret passage.
The Bucket
The Bucket While in the facility, you can collect a bucket on the staircase near the exit and consider Sai's suggestion to manually remove the water by collecting a full bucket and transferring it to the bathroom. This process needs to be repeated 11 more times in order to unlock the achievement. Stupid Problems require Stupid Solutions.
Omochikaeri!
Omochikaeri! Lacie, instead of sacrificing the injured bunny, uses water from the faucet to defeat a sea monster and take a boat. In the Lavender Area, she uses a return doorknob to enter a garden with a door in the center. By replacing a real lily with a paper one, she unlocks the door and safely returns home with her bunny.


However, as she passes through the door, she has a feeling that something isn't right and questions her decision. Ultimately, Lacie decides that it's not the right time yet, and the game ends.

I wanna take it home!
Queen of Fools
Queen of Fools To achieve this achievement, Lacie must collect 10 out of the 11 available coins scattered throughout the forest.


After collecting coins and getting the ac adapter from Red's Treehouse, Lacie goes to Alba and buy all her fish for 10 coins. Bring the fish to the big tree and throw them into the pit behind the mirror door. Then allow Lacie to be captured by the Venus FlyTrap, ensuring you have the scissors from the train station to escape and reach the Fairy Ring. After saving Aoi from a plant and navigating through invisible mazes, encountering fairy heads, and reaching a dead end with a bathtub, they will rescue you and bring Lacie back up. Finally, she return to the center of the fairy ring and allow the Venus FlyTrap to swallow you whole once more to unlock an achievement.

You must have missed the warning. Twice.
Advertisement